Battlefield 2042 Graphic comparison between PS5 Xbox Series X

The Bit analyst compares the new generation and computer versions of Battlefield 2042. It will officially arrive on November 19.

Battlefield 2042 is already in full access for the Gold, Ultimate edition or EA Play Subscribers. With an intended launch for the next November 19, the first users have already been able to access the full offer in PS5, PS4, Xbox Series X | S, Xbox One and PC. The Bit analyst, popular content creator on YouTube, hUltimate edition already published its technical conclusions in the new generation.

Battlefield 2042, Analysis. When the clUltimate editionsics exceed the changes today

How Ride Battlefield 2042 in PS5, Xbox Series X | S and PC?

Battlefield 2042 | PS5 - Xbox Series S/X - PC | Graphics Comparison & FPS

The author reveals that there are curious differences between the versions, but anecdotal in the general computation. It s a good job on all platforms, ​​he says. Xbox Series X and PS5 are executed at 2160p to 60 images per second, while Xbox Series S does at 1260P with the same objective of Frame rate. The three use a temporary reconstruction solution, where it seems that PS5 applies it better by achieving a slightly sharper result than in Xbox Series X, although lower in any cUltimate editione to the PC DSS technique. The computer version allows you to activate tracing of time for environmental occlusion on NVIDIA cards.

The textures are similar in most cUltimate editiones, although in other PS5 is closer to the PC version. For its part, Xbox Series X offers a light improvement in anisotropic filtrate with respect to Sony s console; In PS5 the reflections seem to be less quality with respect to the rest of versions.

Ultimate edition for performance, PS5 and Xbox Series X suffer some punctual falls, being more common in the first. And what happens with Xbox Series S? The analyst ensures that he maintains a virtually perfect Frame rate. However, it loses in other adjustments, Ultimate edition a lower quality of textures, worse anisotropic filtering, lower amount of vegetation and lower resolution of reflections.

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